Compositing is the Creative process of assembling and combining filmed or rendered elements from multiple sources, to create a final life-like illusion or fantastical visual effects, delivered as a set of still or moving pictures. It combines visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene.
Rotoscoping is the rotated projection of a sequence of usually photographed action image frames so that the artist can trace from the frame or create an image to superimpose on it. It can be thought of as “painting on movies” efficiently. This is done using digital images and special computer software.
PAINT & PREP
This involves the Digital Paint-in of missing elements or paint-out of unwanted elements. The Process helps create mattes that accurately reflect the motion of a particular object over a series of frames. Digital painting is done as required to remove unwanted artifacts, reconstruct a background or digitally correct a render or composite.
In cinematography, match moving is a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the photographed objects in the shot. The term is used loosely to describe several different methods of extracting camera motion information from a motion picture. Sometimes referred to as motion tracking or camera solving, match moving is related to rotoscoping and photogrammetry.
FX (Blasts, Fluids etc.)
From atomic detonation to the roaring pacific, getting the VFX just right is the difference between success and failure. And we at Mist VFX only settle for the best possible fluid FX from our talented team.
In 3d Computer graphiccs, 3D modeling ( or modelling) is the process of developing a mathematical representation of any three dimensional surface of an object (either in animate or living) via specialized software. The product is called a 3d model.
A character rig is essentially a digital skeleton bound to the 3D mesh. Like a real skeleton, a rig is made up of joints and bones, each of which act as a “handle” that animators can use to bend the character into a desired pose. A character rig can range from simple and elegant to staggeringly complex.