V-Ray GPU rendering

//V-Ray GPU rendering

V-Ray GPU rendering

At this week’s GPU Technology Conference (GTC) Chaos Group also debuted its new fast V-Ray GPU rendering architecture, effectively doubling the speed of production rendering for film, broadcast and design artists. The new architecture is a redesign of V-Ray’s kernel structure, ensuring a dual-blend of high-performance speed and accuracy.

The improvements are so significant that V-Ray RT has been renamed V-Ray GPU, establishing the latter as a professional production renderer, now capable of supporting volumetrics, advanced shading and other smart tech coming to V-Ray Next.

Current tests have V-Ray GPU running 80 percent faster on the NVIDIA’s TITAN V, a remarkable gain from previous benchmarks on the TITAN XP, and up to 10-15x faster than an Intel Core i7-7700K, with the same high level of accuracy across interactive and production renders.

“V-Ray GPU might be the biggest speed leap we’ve ever made,” said Blagovest Taskov, V-Ray GPU lead developer at Chaos Group. “Redesigning V-Ray GPU to be modular makes it much easier for us to exploit the latest GPU architectures and to add functionality without impacting performance. With our greatly expanded feature set, V-Ray GPU can be used in many more production scenarios, from big-budget films to data-heavy architecture projects, while providing more speed than ever before.” Representing over two years of dedicated R&D, V-Ray GPU builds on nine years of GPU-driven development in V-Ray. New gains for production artists include:

Volume Rendering – Fog, smoke, and fire can be rendered with the speed of V-Ray GPU. Compatible with V-Ray Volume Grid which supports OpenVDB, Field3D, and Phoenix FD volume caches.
Adaptive Dome Light – Cleaner image-based lighting is now faster and even more accurate.
V-Ray Denoising – GPU-accelerated denoising across render elements and animations.
NVIDIA AI Denoiser – Fast, real-time denoising based on NVIDIA OptiX AI-accelerated denoising technology.
Interface Support – Instant filtering of GPU-supported features always lets artists know what’s available in V-Ray GPU (starting within 3ds Max).

By |2019-02-20T06:24:48+00:00April 6th, 2018|Softwares|0 Comments

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